Curricilum Vitae
Contact Information
| Name | Ted de Vries |
| Telephone | +31 (0) 78 6101935 |
| Mobile phone | +31 (0) 6 22992141 |
| devted@gmail.com |
Education
Avans University: Computer Science
September 2005 - September 2008Originaly i started my study at Avans University to learn more about Software Engineering. Around the end of my first year one of the teachers got me into Computer Graphics by introducing me to OpenGL. I did a small project where i had to create a number of shaders using GLSL. From that moment on i never looked back and focused on Computer Graphics.
After my introduction with OpenGL i started to look at Direct3D. The more i got into it, the more i started to lean in favour of Direct3D. Now i do most of my work with the use of Direct3D. The most important skills i developed at Avans University include:
- Advanced programming skills.
- Different methods of Software Engineering, use of UML, project reviews, etc.
- Computer Graphics using OpenGL/Direct3D.
- Game development by creating two games (Naastroids and T.I.E.R). Both are in my portfolio.
- Programming languages: C/C++, Java and C#.
Relevant work
Internship: Ronimo Games
April 2008 - October 2008
The final chapter of my education at Avans University. During my internship at Ronimo Games i have developed a system which can be used to define behavior in games.
The system utilizes a behavior tree concept used in games like Halo, F.E.A.R. and Spore.
In addition to the behavior system i have volentered to contribute to the WiiWare game Swords & Soldiers, as part of my internship. My assignement was to convert the opensource OGG decoder to work on Nintendo Wii. I have completed this assignment succesfully.
Dream Build Play 2008 Challenge
March 2008 - September 2008Participated in the Microsoft hosted Dream Build Play challenge. My entry for this challenge is the game The Incredible Evolving Robot 2 which is found in my portfolio. The development period overlaps (mostly) with the period i have done my internship at Ronimo Games, therefore i had to do most of the development after work. I haven't won any prices but the experience has been a great one!
Spare time game development
February 2007 - October 2007Participated in a competition hosted by Microsoft. This was the first real game development project i was involved in. The result is Gollum the Greedy which is found in my portfolio.
Professional Qualifications
| 3D Studio Max |
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| Blender |
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| C++ |
I started my games/computer graphics career using c++ in addition to Open GL. My abilities include:
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| C# | Since the beginning of 2007 i started development in XNA. Since XNA uses C# as primary language i had to make myself known to the language. Thanks to my experience with C++ priorly this was a fairly seamless experience. |
| Havok engine |
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| Java |
Moderate knowledge of the Java language. Java experience includes:
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| Selflearning |
During the development of the different projects in my portfolio there were moments i needed the help of a graphics artist. Most of the time such an artist was not around. The need arose to learn a few tricks of the trade myself. Most of the skills i learnt where done by reading tutorials on the internet. In addition to that, there are alot of video tutorials found on websites like Youtube and Google Video. |
| Software engineering |
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